@startuml
sprite $wmo4680_00 [48x48/16] {
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!define WEATHER_WMO4680_00(_alias) ENTITY(rectangle,black,wmo4680_00,_alias,WEATHER WMO4680_00)
!define WEATHER_WMO4680_00(_alias, _label) ENTITY(rectangle,black,wmo4680_00,_label, _alias,WEATHER WMO4680_00)
!define WEATHER_WMO4680_00(_alias, _label, _shape) ENTITY(_shape,black,wmo4680_00,_label, _alias,WEATHER WMO4680_00)
!define WEATHER_WMO4680_00(_alias, _label, _shape, _color) ENTITY(_shape,_color,wmo4680_00,_label, _alias,WEATHER WMO4680_00)
skinparam folderBackgroundColor<<WEATHER WMO4680_00>> White
@enduml